However, when I tried setting the size of the sprite with 'image_xscale = 2' and 'image_yscale = 2', PK ended up looking slightly blurry compared to the scale increase I achieved in the sprite editor.Īt this point I'm wondering if it's common practice to try and draw character sprites as small as possible (i.e. Playing around with the numbers a bit I found that a view size of 800x512 and doubling the size of the sprite in the sprite editor yielded the closest match to the dimensions I observed in the game. When I put PK into the room (with a view size of 640x480) I found the character to be quite small compared to how he appears in the actual game. After I carried the sprites across into the sprite editor of GM I found that the sprites for both characters came out at about 32x32. To practice this I went to The Spriter's Resource site and acquired a sprite sheet for X and Plague Knight (PK). I'm currently trying my hand at some sprite art and I wanted to settle on a particular style along the lines of Mega Man X or Shovel Knight.
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